

- LOCKER SCENE OUTLAST WHISTLEBLOWER DLC UPGRADE
- LOCKER SCENE OUTLAST WHISTLEBLOWER DLC FULL
- LOCKER SCENE OUTLAST WHISTLEBLOWER DLC PC
Level design isn't over-complicated but if you panic you'll feel a terrific sense of disorientation that adds to the thrill.Ĭalling it simple is in no way to take away from the stripped-back strengths of the game. In places it's a real horrifying experience that conveys the sense you're nothing more than prey, desperately looking for an escape. The level design plays with your confusion - you'll catch sight of a creep in the distance thinking he hasn't seen you only to back up onto someone else's blade.

The first time you're hunted down you will panic, fumble and make things worse for yourself, inevitably cornered and beaten to death. The biggest thrills are in the early hours of the game. You will panic, fumble and make things worse for yourself, inevitably cornered and beaten to death." "The level design plays with your confusion. One wrong turn, a couple of hacks from a machete and you're done. Although the killers that inhabit Mount Massive Asylum soon give up if they can't find you, they walk a tight path that you'll need to negotiate with flashes of bravery because they're never far away. There's a nice balance to be found between tactical hiding and sprinting past the bad guys to another safe spot. Early on I slipped under a mattress thinking I would be ignored only to be pulled out by a grinning loon and butchered right there on the floor. And don't think you can hide if someone is giving chase and breathing down your neck. Exploration is important as you go - it's sensible to know where the nearest place of sanctuary is because if you get spotted you'll be chased down and bludgeoned to death unless you can quickly find cover. Creeping around a mansion you must avoid contact with the killers and psychotics by hiding in lockers, under beds, behind desks and crawling through air vents.
LOCKER SCENE OUTLAST WHISTLEBLOWER DLC UPGRADE
It may get a little repetitive towards the end of the game, but it's still fresh compared to the endless upgrade from pistol to machine gun to rocket launcher that you'll find in any first-person shooter. That's all you get, you have no weapons or anything else to defend yourself. The concept behind Outlast is that as a journalist you're not armed with anything more than a video camera with night vision, allowing you to see in the dark and zoom into your environment before heading off into the gloom. Sure, there's a sniff of Cthulhu in the atmosphere, but after ten minutes this is visually and conceptually American Horror Story. There's nothing subtle about a game that fills a toilet bowl with internal organs. It's like a visualisation of Fighting Fantasy classic House of Hell for the speed at which it throws around the horror cliches.īut it doesn't take long to ramp up the blood from a dubious stain on the ceiling to severed heads racked up like optics behind the bar. You'll hear your own ragged breath as you stumble past flickering lights, glimpse a figure briefly in a bedroom window and push past blood slick walls. The early minutes are filled with flashing lightning, shapes in the gloom, wolves howling and branches tapping against glass. Before you know it, you're up to your elbows in gore and guts. One of Outlast's strongest attractions is that it just gets on with the dirty business at hand - it's refreshing to get straight into the exploration and scares of the game.
LOCKER SCENE OUTLAST WHISTLEBLOWER DLC FULL
Nothing says a budget game release quite like a screen full of text the moment you press Start, but with Outlast's basic concept, a stripped down introduction suits this creep-fest just fine. The Outlast: Whistleblower DLC/expansion is a prequel and will feature a new playable character related to the first game. Red Barrels is focusing on single-player downloadable games, an area of the market we think is underserved in these days of multiplayer and social-obsessed experiences.
LOCKER SCENE OUTLAST WHISTLEBLOWER DLC PC
The games was first released in September last year for PC and is now part of Sony's PlayStation Plus service. The PS4's latest scare harks back to Clock Tower, Silent Hill & Dark Corners of the Earth - and the console is richer for it, says Matt Martin.ĭeveloper Red Barrels is made up of ex-Ubisoft staffers who worked on Splinter Cell, Assassin's Creed and Prince of Persia.
